Of those third-party games, 90% of the sales came from the Epic Games Store time-limited exclusives. Over its first year in 2019, Epic reported that the Store drew 108 million customers, and brought in over US$680 million in sales, with US$251 million being spent on third-party games. It comes as no surprise therefore that EGS would want to muscle in on the digital games market and to that end, the Epic Games Store opened in December 2018 with a handful of exclusive games which required the Epic Game Launcher to run, wherein lies the rub, possibly. Epic is also responsible for the Unreal game engine which it licenses out to game developers, not to mention Unreal, Unreal Tournament, and Gears Of War games. Although the game is free to play, the money comes from in-game purchases which players seem only too happy to pay for. In 2019 the game made $1.8 billion ($2.5 billion in 2018) for Epic and it now has over 350 million players worldwide. Who Is Epic Games?Įpic, founded by Tim Sweeney, is responsible for Fortnite, the most lucrative battle royale video game of all time. Oh, and by the way, it’s completely naff and grammatically incorrect to use ‘ hate on‘, as in I’m hating on Epic, so please don’t do it as it annoys me intensely. It’s a bit like going into your local pub, the landlord says that you can have a free drink because it’s Thursday and when you go home you tell your wife and all your friends that you hate the landlord of your local, but you can’t tell them why. Yes, that’s right– to keep forever! Yet many gamers hate Epic Games Store (EGS) for reasons I’ve yet to understand. But they were wrong because Epic Games gives us just that every Thursday when they open up their games vault and throw you a free game to keep forever. There’s no such thing as a free lunch, they said. You can contact the author at or on Twitter. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. The $840 million spent on games divided by the 194 million users means that each user on the Epic Games Store spent just $4.33 in 2021.Ī life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. When you take the amount of money spent on games in 2021 and divide it by the number of users you can figure out the average amount spent per users. Third-party games accounted for 36 percent of sales with over $300 million. There was $840 million spent on games in the Epic Games Store in 2021, which is up 20 percent compared to 2020. Monthly active users reached a peak of 62 million in December. Daily active users peaked at 31.1 million, while peak concurrent users hit 13.2 million. There are over 194 million Epic Games Store users on PC, which is 34 million than in 2020. By William D'Angelo, posted on 02 March 2022 / 6,199 ViewsĮpic Games has released its 2021 year in review for the Epic Games Store.
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